Income Calculator

Use your own base income ($/sec), then apply multipliers. This avoids guessing hidden level scaling.

Inputs

Result

Sample output (example):

  • Base income: 5,000 $/sec
  • Rebirth level 10: ×5
  • Mutation Diamond: ×2.5
  • Final income: 62,500 $/sec
  • 2 hours/day estimate: ≈ 450,000,000/day

Tip: Enter your own numbers above to replace this sample.

How to find your base $/sec

I use the number shown in the in-game UI as the base income. This keeps the math honest and avoids guessing hidden buffs.

  • Open your stats or income panel and look for “$ / sec”.
  • Use the clean base number before temporary boosts (if the game shows both).
  • If you only see one number, use that and treat results as an estimate.

How this calculator works

I use your own base income per second as the starting point. Then I apply rebirth and mutation multipliers so the result stays useful even if the game changes hidden scaling.

  • Formula: final $/sec = base $/sec × rebirth multiplier × mutation multiplier.
  • Daily estimate = final $/sec × 3600 × hours played.
  • If you see conflicting mutation values, switch dataset sets or use manual override.

Example calculations

These examples show how the math scales. Replace the numbers in the Inputs section with your own.

Scenario Base Rebirth Mutation Final $/sec Hours/day Estimate/day
Casual 2,000 ×3 ×1.5 9,000 1 ≈ 32,400,000
Normal 5,000 ×5 ×2.5 62,500 2 ≈ 450,000,000
AFK 5,000 ×5 ×2.5 62,500 8 ≈ 1,800,000,000

Note: Estimates assume constant income. Real runs vary with upgrades and live changes.

Data verification

I maintain multiple mutation datasets because community reports often diverge after updates. When values conflict, I keep both sets, label them clearly, and compare them against in-game screenshots when possible.

Last verified: 2026-02-01. Next review: after major game updates.

Found a mismatch? Send a screenshot via Contact and I will update the dataset.

Input glossary

  • Base income ($/sec): The live number shown in your game UI.
  • Rebirth level: Your current rebirth tier and its money multiplier.
  • Mutation dataset set: Different source groups when values conflict.
  • Manual mutation multiplier: Override if your in-game value differs from listed sets.

Common mistakes

  • Mixing base income with temporary buffs can inflate results.
  • Using the wrong mutation set after a game update.
  • Expecting exact matches in-game instead of estimates.

FAQ

Why use my own base income?

It avoids hidden variables. Your base $/sec is the most reliable input because it is measured directly in-game.

Why are some mutation values different?

Community sources often disagree after updates. I keep multiple datasets so you can choose the one that matches your version.

Can this be used for AFK farming?

Use the hours input to estimate AFK totals, but remember actual income can vary by upgrades and live changes.